Excerpted from Silver, Mark S., Markus, M. Lynne, and Beath, Cynthia M., "The Information Technology Interaction Model: A Foundation for the MBA Core Course," Management Information Systems Quarterly, volume 19, no. 3, September 1995, pp. 361-390. Copyright 1995, the Society for Information Management and the Management Information Systems Research Center of the University of Minnesota. Reprinted by permission of the Society for Information Management and the Management Information Systems Research Center of the University of Minnesota.

The IT Interaction Model: An Overview

Mark S. Silver
M. Lynne Markus
Cynthia Mathis Beath



The Information Technology (IT) Interaction Model is a stylized view of the dynamics of information systems in organizations. The model asserts that the effects of an information system for an organization emerge over time as the result of the interaction of the system with the organization. This view leads to a model with four interrelated elements:

  1. the system's effects,
  2. the organizational context,
  3. the information system, and
  4. the implementation process.
The various model components and subcomponents are discussed in the sections that follow; examples can be found in Table 1.

System Effects

Ultimately, we study information systems in organizations because we are concerned about the effects of these systems-both positive and negative-for the business. The effects are therefore a logical starting place for discussing the model.

System effects fit into three stages. Although not always thought of as an effect, one of the most fundamental results of introducing an information system into an organization is that the system either is used or is not. This first-order effect must not be neglected, because it is quite common for systems not to be used and such nonuse is a major reason for systems' not achieving their design objectives. And, if the system is used, the question of how the system is used-when, by whom, for what purpose, and so forth-remains a significant issue. Systems are often used in ways other than intended, sometimes with positive consequences, as when a decision support system also serves as a tool for improving customer relations and sometimes with negative consequences, as when an executive information system is used to intimidate subordinates, stifling creativity. So, understanding if and how a system is used is an essential first step in evaluating system effects.

The second stage of evaluating effects is to assess the consequences of the system for the organization. The model focuses on three classes of outcomes:

  1. performance effects,
  2. consequences for people (the organization's personnel), and
  3. future flexibility.
Performance, indicated by a "$" in the figure, includes such bottom-line results as profit, gross revenue, and market share. For some firms, quality, service, and customer satisfaction are also considered performance effects. Consequences for people include such outcomes as shifts in power and influence, job enrichment, and deskilling. Future flexibility (the infinity sign in the figure) refers to the ways that the system may enable or constrain future information systems and strategic initiatives by the organization. For example, companies that have invested heavily in mainframe computer architectures and mainframe-related skills are predicted to incur great difficulty and expense converting to client-server architectures.

The consequences of an IS are not necessarily uniform. Some may be desirable while others may not. Performance effects may be at odds with people effects; for example, a system might improve profits at the expense of the quality of worklife for company personnel. Various aspects of performance may clash; increasing long-run market share may conflict with increasing short-run profit. And the consequences for people may differ from one person to another; a system that enriches one person's job may deskill or eliminate another's.

A third-order effect of implementing an information system is that as a result of how the system is used and of its perceived consequences for performance, people, and future flexibility, adaptations will be made over time to the system, the organization, or both. At FritoLay, for example, changes due to the handheld computer project and the improved IT infrastructure enabled the organization to shift from a oneyear planning cycle to a threetimes-a-year planning cycle, dramatically improving the rate of organizational learning. Similarly, it has been suggested that, as with any new technology, a period of learning, adjustment, and restructuring may be necessary before the full return on an IT investment is reaped. The figure depicts these adaptive effects in the form of a feedback loop at the bottom of the diagram.

The Organizational Context:
The Environment and Elements of the Organization

The effects of an information system follow from interactions between the system's design features and the organizational context, which includes the organization's external environment as well as such internal elements of the organization as its strategy, structure, and culture. Moreover, a system's design features are themselves often heavily influenced by the organizational context. Consequently, an adequate understanding of the organizational context is important. For the purposes of comprehending the dynamics of information systems interventions, it is useful to distinguish between the organization's external and internal environments and, within the internal environment, to differentiate four components: the firm's strategy, its structure and culture, its business processes, and its IT infrastructure.

The External Environment

A firm's external environment is defined by such factors as the competitive structure of its industry, the relative power of buyers and sellers, the basis of competition, whether the industry is growing, shrinking, or stable, the state of regulation, and the state of technological deployment. Of particular interest is how the firm is situated in its external environment-for example, the competitive position of the firm, its relationships with its customers and suppliers, and its relative technological capabilities. The external environment, and the firm's position in it, influence which information systems a firm chooses to implement, the design features of those systems, and their effects for the firm and the industry.

Firm Strategy

Many information systems projects in organizations today are closely linked to corporate strategy. In some cases, the information system is a key element in executing a marketing or manufacturing strategy; in other cases, it is at the very essence of the strategy. For analyzing many information systems, therefore, examining firm strategy is a critical factor. Among the business strategies that are now receiving much attention for their IT implications are differentiation, low-cost production, a focus on quality and service, globalization, right-sizing, customer intimacy, supplier intimacy, and just-in-time inventory and manufacturing.

Organizational Structure and Culture

A firm's internal design elements-its structure and its culture-may influence system design as well as system success. For example, systems that share data across departmental boundaries raise special design and implementation concerns and are especially vulnerable to user resistance due to loss of flexibility.

Organizational structure refers to formal aspects of organizational functioning, such as the division of labor, hierarchical authority, and job descriptions. Structure typically includes whether the firm is centralized or decentralized, whether it uses a divisional, functional, matrix, or networked organization, its reporting relationships, and its reward structure. Organizational structure can influence information system consequences in a number of ways. For example, while advances in IT are breaking down the technological barriers to the sharing of information in organizations, organizational structure often remains a formidable barrier to the timely sharing of accurate information as organizational units fear the negative political consequences that may accompany sharing their data with others. Instead of realizing the intended benefits, organizations may find that these fears lead to nonuse or misuse of the information system. Similarly, systems that share data across departmental boundaries are especially vulnerable to resistance from users due to lost flexibility.

Culture refers to the shared values, basic assumptions, and behaviors of organizational members. Elements of culture include whether the organization values individuality or teamwork, whether bigger is better, and whether risk taking, such as that commonly associated with IT innovations, is rewarded or reproached. Like organizational structure, culture can influence the consequences of an information system. For example, in an organization that values individuality over teamwork, groupware systems-especially those that operate with anonymity-may fail to achieve their desired consequences of promoting productive collaborative work. On the other hand, when coupled with other measures, such a groupware system might be used as part of a conscious effort to make the corporate culture more team oriented.

Business Processes

Business processes are the sets of activities, often cutting across the major functional boundaries within organizations (for instance, sales, manufacturing, and engineering, among others), by which organizations accomplish their missions. Examples of business processes include order fulfillment, materials acquisition, and new product development.

Ever since computers were first used in commercial situations, organizations have tried to improve the operation of their business processes through the application of information technology in ways that have come to be described as "automation." While automation has achieved many stunning successes, experts in management and information technology have begun to recognize its considerable limitations. In brief, when business processes are automated without first streamlining and improving them (for instance by eliminating redundant activities), organizations generally fail to achieve significant benefits from their large investments in information technology. Also, when automation efforts are confined to small pieces of a business process (such as those pieces that fall within the boundaries of a particular functional unit of the organization), it can happen that the larger process is suboptimized, and performance is degraded, rather than improved.

Growing recognition of the limitations of the traditional "automation" paradigm has led experts to urge managers to conduct their system acquisition and system development activities in the context of larger organizational "reengineering" efforts. By carefully scoping out the boundaries of the whole business process and identifying its critical performance measures and the major points of leverage on them before selecting or developing an information system, managers can avoid the twin automation pitfalls of automating a bad process and automating the wrong process.

IT Infrastructure

IT infrastructure is a term that appears frequently in the IS literature, but whose meaning varies from source to source. The term "infrastructure" in general refers to aspects of our physical and social environments that are shared for the public good: highways enable the movement of goods and people, languages enable the sharing of ideas and information, and monetary systems enable our global economy. In the model, the IT infrastructure encompasses the physical components, the data and document repositories, the technical capabilities of IS professionals and users, and the technology strategies that enable current business processes and that equip the firm to create new IT applications. In particular, the IT infrastructure represents the organizational resources that give the firm the capacity to generate new IT applications. As such, it is both enabling and constraining.

The physical part of the IT infrastructure, sometimes called "the platform," includes computer and communications network components, operating systems, and utilities. Databases, including the relatively static databases describing the firm's accounting system, products, customers, and employees, as well as such less structured document repositories as Lotus Notes "databases" and engineering drawing files, are another potentially leverageable component of the IT infrastructure. Application programs, especially common or shared applications, may also enable the development of new information systems.

The capabilities of technical and nontechnical people in the organization to develop and manage information technology are an often overlooked but equally important part of the IT infrastructure. We include as part of the IT infrastructure the firm's knowledge of the languages and protocols of the platform, as well as expertise in developing and using information systems.

The Information System
And its Fit with the Organizational Context

The information system is, of course, central to the model. Examples of information systems include such diverse applications as SABRE (airline reservations), ASAP, Excel, and Lotus Notes. The system is not just the software or even the software and the hardware; the information system comprises hardware, software, data, people, and procedures. In addition to considering these components of an information system it is important to consider such features of the entire system as how easy it is to use, whether it restricts or empowers its users, whether it centralizes or decentralizes management, and so forth. Central to understanding the interaction of the information system with its organizational context is the concept of "fit." The notion that a system must "fit" its context-the organization, its strategy, its business processes, its environment-is intuitively appealing. Things that fit are good; misfits are bad. Systems that do not fit political dynamics, managerial assumptions users' or users' incentives are likely to be resisted, underused, misused, or actively sabotaged. This suggests that organizations wishing to introduce new systems should conduct a careful diagnosis of users and their needs prior to system development to produce a system that fits well enough to promote positive effects and system success. But what if the organization wants to use information technology to change users' behavior, organizational culture, or business performance? Here, a strong fit between the system and the existing organization is likely to be counterproductive; the new system may be used, but the organization is not likely to change very much and the desired consequences are not likely to occur. In this situation, the organization must confront the need to change other aspects of the organization (structure, culture, and so forth), either prior to or simultaneously with the introduction of the system. This strategy-where the information system clashes with the pre-existing organization but fits with the transformed one-both creates the fit needed to ensure that the information system is used and changes the broader organizational system into a new configuration, enabling the improvements in performance.

Indeed, the business process reengineering approach was developed precisely to address this tension between the need for fit and the need for change. Hammer has argued that system developers have for years sought fit at the expense of change by "automating" flawed business processes, rather than reengineering them. In so doing, they have merely "paved over the cowpaths," producing at best incremental improvements. Reengineering aims to accomplish radical improvements by complete redesign of business processes supported and enabled by the use of information technology.

This analysis suggests that, when developing new information systems, organizations adopt one of two strategies. They may engage in incremental improvement or in a more radical transformation (reengineering). In either case, examining the fit between the organization and the information system sheds light on the effects. In instances of incremental change, for example, a good fit may explain desirable effects and a poor fit may explain negative ones. In instances of transformation, the situation is more complex, as the new system can fail at its mission either by fitting the existing organization too well, so that not enough change occurs, or too poorly, fostering resistance if corresponding changes are not made in other organizational design elements. In particular, reengineering's high failure rate can often be traced to the "misfit" it produces in the organization. The key to successful reengineering is to balance the desire to "obliterate" dysfunctional business processes with the need to reestablish a harmonious organizational fit between systems, processes, and such other aspects of organization as structure and culture. Achieving this balance is the goal of effective "information system implementation."

The Implementation Process

Implementation is one of those terms that has multiple meanings in the context of IS. For example, used narrowly, the term sometimes refers to the building phase of the development lifecycle and other times to specific tactics and strategies used to introduce a system into an organization. Because we see implementation as an ongoing process throughout the life of an information system, we use the phrase implementation process in its broadest sense to refer to all the management policies and interventions associated with the development, introduction, and use of an information system, from its inception to its retirement.

This view of the implementation process is compatible with the traditional Systems Development Lifecycle (SDLC) as well as with such alternative lifecycles as those associated with prototyping or outsourcing. Consequently, the implementation process is divided into four generic stages: (1) initiation, (2) acquisition (build/buy), (3) introduction, and (4) adaptation. In Figure 1, time proceeds from left to right, but the process is deliberately left "open-ended" to reflect that adaptation of both the organization and the information system is ongoing.

The downward arrows in the figure indicate that the implementation process influences the organization-in particular, the design of the information system-and mediates the effects of the organizationsystem interaction. For example, in cases where the new system is in conflict with the existing organization, the way the implementation process is handled may facilitate organizational change and system acceptance or, alternatively, may provoke greater resistance.

Using the Model

The IT interaction model can be used in two fundamentally different ways:

When designing an information system, the model can be used proactively in the early stages of development to anticipate consequences and design system features accordingly. One way to do this is by first studying the elements of the existing organizational environment and then contemplating the consequences of the planned system, taking into account both intended effects to be targeted as well as undesirable side-effects to be avoided. Following these analyses, the major design choice between incremental improvement and radical change (transformation) is made. And then throughout the implementation process attention must be given to the various model elements. In the case of incremental improvement, this means ensuring an adequate fit between the existing environment and the system. In the case of transformation, it entails fitting some elements of the environment while deliberately clashing with others. Moreover, in all cases, one must ensure that the implementation process itself is appropriate and effective. In particular, when the information system is transformative, implementation must support and facilitate the organizational transformation, which often requires changes in other aspects of the organization in addition to the information system itself.

The interaction model can also be used reactively to analyze the outcome of an information systems project. Such analysis might be useful either for academic purposes or as part of the adaptive process of revising the system. When using the model reactively, a good starting point is to ask whether the design objective was to improve or transform. If the objective was improvement, then the results might best be understood by looking for places where there may be a lack of fit between the system and the organization. If the objective was transformation, the results might depend on understanding where there were fits and where there were clashes. Table 2 presents a checklist of questions to consider when performing such an analysis. Note that not every question-every possible interaction-will be important for every situation. The challenge is to determine which are the salient issues for a given project.


Table 1
Components of the IT Interaction Model:
Some Examples, Elements, and Descriptors

The External Environment:

  • Competitive Structure of the Industry
  • Relative Power of Buyers and Sellers
  • Basis of Competition
  • Growing/Shrinking/Stable
  • Regulation
  • Technological Deployment

Business Processes:

  • Order Fulfillment
  • Materials Acquisition
  • New Product Development

Firm Strategies:

  • Differentiation
  • Low-Cost Production
  • Quality/Service
  • Going Global
  • Right-Sizing
  • Customer/Supplier Intimacy
  • Just-In-Time Inventory/Manufacturing

IT Infrastructure:

  • Computing Hardware
  • Software Development Tools and Program Libraries
  • Databases
  • Telecommunications Networks
  • Training Materials and Facilities
  • Capabilities of IT Personnel
  • Users' Skills with IT
  • Compatibility and Connectivity

Organizational Structure:

  • Centralization vs. Decentralization
  • Functional, Divisional, Matrix, or Networked Organization
  • Reporting Relationships

Information System Features:

  • Functionality (what the system can do)
  • Interface (how a user interacts with it)
  • Restrictiveness
  • Guidance
  • Recentralization of Decision Making

Organizational Culture:

  • Artifacts, Shared Values, Basic Assumptions
  • Individuality (or Teamwork)
  • Bigger is Better (or not)
  • Risk Aversion (or Risk Taking)

The Implementation Process:

  • Initiation
  • Build/Buy
  • Introduction
  • Adaptation


Table 2
Reactive Analysis of an Information System

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